This project combines my interests in learning Japanese and developing in Unity to tackle the challenge of algorithmizing Japanese verb conjugation. Japanese verb forms are structured yet complex, with multiple transformations depending on tense, politeness, and verb type. By breaking these rules down into a programmable system, I aimed to create a tool that both practices Japanese grammar and sharpens Unity development skills.
The project serves a dual purpose: enhancing my understanding of the intricacies of Japanese verb conjugation while improving my ability to design and implement algorithms within Unity. This attempt highlights the potential of game engines for unconventional applications like language learning, blending linguistic analysis with interactive programming.