This project represents an early exploration into augmented prototyping through the development of a fully functional, configurable controller. It integrates a variety of cutting-edge technologies, including multi-material additive manufacturing, fiducial markers, capacitive sensors, and physical tangible buttons. By combining these elements, the controller offers a highly adaptable and interactive user experience. The project utilizes Python for programming and Unreal Engine for the real-time application of the controller, bridging the gap between physical hardware and digital environments.
The controller’s flexibility and innovation are designed to push the boundaries of how tangible interfaces can be used in prototyping and design. This project will be demonstrated at ICED 2019, offering a unique opportunity to showcase the potential of augmented prototyping in the development of customizable, immersive devices. Through this work, I’ve gained experience in integrating physical and digital components, refining my skills in hardware design, sensor integration, and software development.